Malaysia has taken a major step toward advancing digital inclusion with the launch of the Next Gen TeenXChange and Game Changers Coalition Programme. Spearheaded by UNICEF in partnership with the Malaysia Digital Economy Corporation (MDEC), and supported by Micron Technology Malaysia and Bank Simpanan Nasional (BSN), the initiative is focused on equipping girls and young women with the skills and confidence to thrive in the digital economy.
The programme was officially launched by YB Datuk Wilson Ugak Anak Kumbong, Deputy Minister of Digital Malaysia, reaffirming the government’s commitment to inclusive digital empowerment.
“The Ministry, through MDEC, is committed to building an inclusive digital nation,” said Datuk Wilson. “We are working to ensure that all Malaysians have access to the digital tools and platforms they need to succeed. These initiatives are part of a broader national movement – one that seeks to build digital confidence, nurture innovation, and open new doors for women and girls to define success on their own terms.”
A stepping stone into STEAM
Integrated into UNICEF’s global Skills4Girls framework, the Next Gen TeenXChange addresses gender disparities in gaming and the broader STEAM (Science, Technology, Engineering, Arts, and Mathematics) fields. It aims to prepare Malaysian girls with technical training, real-world exposure, and leadership development.
Delivered under MDEC’s #MyDigitalMaker initiative, the programme targets youths aged 15 to 20 who demonstrate a strong digital aptitude. Participants will engage in hands-on technology activities, attend upskilling workshops, benefit from mentorship by tech professionals, and gain insights into Malaysia’s fast-growing gaming ecosystem.
Towards a more inclusive digital economy
This initiative also supports the broader Malaysia Digital (MD) national strategic agenda, which envisions an inclusive, innovation-driven digital economy. By encouraging girls to become coders, designers, content creators, and future tech innovators, the programme not only champions equal access to digital tools, but also helps cultivate a generation of changemakers ready to shape Malaysia’s digital future.
By promoting STEAM learning and inclusive content creation, the programme aspires to foster a more balanced and representative digital landscape—one where young women are empowered to lead, create, and innovate.
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